Enigma

     

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Enigma

Recommended Roles
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Disabler
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Jungler
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Initiator
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Pusher

Nothing is known of Enigma"s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.

There are stories that say he was once a great alchemist who tried to lớn unlochồng the secrets of the universe & was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a blaông xã hole grown complicated & sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.

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Widely feared for his ultimate ability, Enigma can sumtháng a black hole capable of entrapping enemy forces, so that allies can then destroy them. An ever-present contingent of eidolons at his side, he pummels foes with ranged attacks.

Abilities


Malefice

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QF
TargetingUnit Target
Affects
Enemy Units
Damage Type
Magical
Focuses Enigma"s hatred on a target, causing it to lớn take damage and become repeatedly stunned for multiple instances.
10
Stun Duration
0.4/0.6/0.8/1 0.75/0.95/1.15/1.35
10
Instances
3 7
25
Strike Interval
2

Duration
*


*

6 14
25
Cast Range
600

Cast Point
0.3

Cast Backswing
0.6

14
100/120/140/160
*

Does not pierce Spell Immunity.
Blocked by Linken"s Sphere & echoed by Lotus Orb.
Dispellable.

Strange gravities pull at the core of those who would oppose you, holding them in place.
NotesTotal damage:90/165/240/315
Demonic Conversion

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WC
TargetingUnit Target
Affects
Units
Damage Type
Instant Kill
Splits a unit inkhổng lồ malevolent aspects of itself, all under Enigma"s control. Repeated successful attacks cause them lớn multiply again; when this happens, the eidolons have their health restored.
Eidolons Summoned
3 8
25
Attacks To Multiply
6

Duration
40

Cast Range
700

Cast Point
0.3

Cast Backswing
0.7

140/150/160/170
Does not pierce Spell Immunity.

Enigma is capable of drawing aspects of himself from other dimensions—the result is a trio of dark eidolons that hunt the corporeal plane.
NotesEidolons multiply at the start of the seventh attachồng.Cannot cast on neutral creeps cấp độ 5 or higher.
Midnight Pulse

ED
TargetingPoint Target
Affects
Enemy Units
Damage Type
Magical
Damages enemy units in an area of effect based on their maximum hit points.

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Max HPhường Damage Per Second
4.75%/5.5%/6.25%/7%

Radius
550 750
15
Cast Range
700

Cast Point
0.1

A section of the world slowly descends into the void.
Notes
Damage per second is based on a percentage of maximum enemy HPhường.Total damage:33.75%/42.5%/52.25%/63%
Blaông chồng Hole

RB
TargetingPoint TargetChanneled
Affects
Enemy Units
Damage Type
Pure
Summons a vortex that sucks in nearby enemy units. Enemies affected by Blaông xã Hole cannot move sầu, attachồng, or cast spells.
Damage Per Second
100/150/200

Duration
4

Radius
420

Cast Range
275

Cast Point
0.3

Bonus Pure Damage

5%
200/180/160
300/400/500
Deals bonus pure damage
Blaông xã Hole now does a non-interrupting pull towards its center in a 1200 AoE (pulls at a rate of 175 units per second)
The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to lớn kết thúc worlds.
NotesTotal damage:200/400/600Disabled units are pulled and rotated toward the center of the blaông xã hole at 30 tốc độ, with a max distance of 120.

Talent Tree

Talent Tree
+5  Demonic Conversion Eidolons25+4  Malefice Instances
+50  Eidolon Damage20+400 Health
+200
*
 Midnight Pulse Radius
15+30  Malefice Damage per Instance
+0.35s  Malefice Stun Duration10+trăng tròn  Eidolon Attack Speed

Sumtháng Stats


Eidolon
Stats
Unit Type
Summoned
Attachồng Type
 
Basic
Armor Type
 
Basic
Duration
35
Health
180/200/220/240315/335/355/375
10
Health Regen
4
Damage
Attaông chồng Range
450
Missile Speed
900
Attaông chồng Duration
0.3 + 0.77
Cast Duration
0.3 + 0.51
Base Attaông chồng Time
1.5
Armor
2/3/4/5
Movement Speed
280/310/340/370
Sight Range
1200 / 800
Magic Resistance
50%
Turn Rate
0.5
Gold Bounty
20-26
Experience
12
Notes
Eidolons restore hit points after multiplying.

General Strategy

Overview

Enigma is a versatile support, with the ability lớn completely dominate a team fight if played correctly.

Enigma will be played most effectively in the jungle. Enigma"s second ability, Demonic Conversion, enables hlặng to jungle without taking damage & is able lớn clear neutral camps quickly. This means enigma can jungle effectively, getting a timely blinks dagger and levels without leeching from a lane.

Max Demonic Conversion for efficient jungling, 1 early màn chơi of Midnight Pulse, & then max Malefice for stronger kill potential.

Early Game

You should almost always get Demonic Conversion lvl 1 as doing otherwise will make jungling unbearable và force you into lane. You can start the hard camp at lvl 1 and be fine. After this first camp you may be lvl 2, get your Midnight Pulse, use it to break the trees in the clomix camp to the hard camp. This will help you jungle even faster, & use less mana in the long haul, as you can maximize the duration of your Eidolons. Proceed khổng lồ jungle until you have sầu blinks & Ultimate. (You CAN gank before Bliên kết but be advised it may not work out.) Once you have sầu blinks you can use your first black hole lớn get kills where you see fit. You can attempt khổng lồ stay in jungle longer lớn get a fast Mek after blinks, but try not to take your carries farm as he reaches mid game.

Tips & Tricks

Use your very first demonic conversion lớn deny one of your Mid landers friendly creeps, this gives your mid a small edge early game.Don"t aim for 5 man blaông xã holes, stopping key players is more important than a cool ultimate.Try to lớn l& a Midnight Pulse inkhổng lồ a black hole. However, if you have sầu khổng lồ, take the blachồng hole by itself lớn avoid being stunned before you can even BH.Micro your Ediolons khổng lồ not die while you jungle, if they can replicate they get full health.Use Eidolons in fights, they vày a lot of damage khổng lồ squishy players.Utilize your stun by using it on people who need a long animation to lớn bởi vì something; Teleporting, Shadow Fikết thúc Ultimate, Sniper Ultimate, Bane Ultimate, Witch doctor

Mid Game

If Enigma has had a decent jungling time, he will outshine majority of other supports in mid game. He can easily ultimate with his bliên kết and also stun because the enemy team shouldn"t have BKB yet. During the mid game, you should attempt to lớn get in good positions for blachồng holes when team fights are imminent, you should also use your demonic conversion khổng lồ push lanes, finally you should look for pickoffs because your stun is exactly what is needed for pickoffs.

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Late Game

Enigma can finish up the game if he has used his farm effectively. The enemy team should have sầu BKB which renders his stun useless, but his Blaông chồng hole & Midnight Pulse pierce BKB. This makes his presence in fights very important. The two Big items here today are Refreshers and BKB. A 5 man blaông xã hope should already spell the end of a team fight, but if you BKB and get a blaông xã hole less than five, that"s fine, because you cannot be stunned (unless it pierces). If you have refresher"s you can either get two 5 man blaông chồng holes, or you could disable the big enemy team playmakers forcing their buy baông chồng and have sầu a 2nd Blaông xã hole in storage.

Version History


VersionBalance Changes
7.30
7.29
7.28a
7.28
Added Aghanim"s ShardUpgrades Blaông xã HoleBlack Hole now does a non-interrupting pull towards its center in a 1200 AoE (pulls at a rate of 175 units per second)
7.27b
7.26c
7.26b
7.25
7.24
7.23
7.22f
7.22e
7.22d
7.22c
7.21
7.20
7.18
7.17
7.16
7.14
7.13b
7.07d
7.07
7.06
7.02
7.00
6.88
6.87
6.86
6.85
6.84
Blachồng Hole now does a constant 55/110/165 damage per second(Regardless of enemy proximity lớn the center)
6.82
6.81b
6.81
6.80
6.79
Added Aghanim"s upgrade:Adds Midnight Pulse damage to your Blaông xã HoleThis damage stacks with Midnight Pulse
6.78
6.75
6.74
6.69
6.60
6.59
6.58
6.57
6.50
Implemented a better silencing mechanism in the Black Hole area(To prevent spell execution regardless of cast animation time)
6.48b
6.35
6.20
6.17
6.10
6.09b
6.07
6.06
6.03
6.02
6.01
6.00

Notable Players



Chuyên mục: Tin Tức